Few creatures, lots of removal and counterspells, surviving long enough to take over late.
Aggression and impulse — direct damage, haste, and effects that trade long-term value for immediate speed. "Burn" is the community's current name for a deck built around this plan.
Mono-Red Control
33%(568 games, 121 decks)
Cards That Overperform in Control
Not yet broken out by color identity specifically — these numbers are for Control across Commander as a whole.
Intellectual Offering+7% (n=56)
Throne of Eldraine+7% (n=68)
Gemstone Caverns+5% (n=4621)
Cards That Underperform in Control
Not yet broken out by color identity specifically — these numbers are for Control across Commander as a whole.