Commander

Dimir Control

Few creatures, lots of removal and counterspells, surviving long enough to take over late.

Dimir — control and disruption, mixing counterspells and removal with mill or reanimation as a win condition.

Dimir Control
30% (1,144 games, 252 decks)

Cards That Overperform in Control

Not yet broken out by color identity specifically — these numbers are for Control across Commander as a whole.

Cards That Underperform in Control

Not yet broken out by color identity specifically — these numbers are for Control across Commander as a whole.

Most-Played Cards in Control

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