Commander
Esper Control
Few creatures, lots of removal and counterspells, surviving long enough to take over late.
Esper — a control shell built on removal and card advantage, closing games slowly and deliberately.
Esper Control
30% (2,622 games, 583 decks)
Cards That Overperform in Control
Not yet broken out by color identity specifically — these numbers are for Control across Commander as a whole.
- Intellectual Offering+7% (n=56)
- Throne of Eldraine+7% (n=68)
- Gemstone Caverns+5% (n=4621)
Cards That Underperform in Control
Not yet broken out by color identity specifically — these numbers are for Control across Commander as a whole.
- Temple of Deceit-13% (n=23)
- Commander's Sphere-12% (n=28)
- Grasp of Fate-12% (n=23)
- Imp's Mischief-11% (n=27)
- Caves of Koilos-11% (n=37)
- Reality Shift-10% (n=62)
- Reckless Handling-9% (n=46)
- Glacial Fortress-8% (n=60)
Most-Played Cards in Control
- Sol Ring99% (n=4973)
- Lotus Petal95% (n=4732)
- Chrome Mox94% (n=4701)
- Gemstone Caverns92% (n=4621)
- Mana Vault92% (n=4611)
- Command Tower92% (n=4607)
- Mystic Remora92% (n=4585)
- Mox Diamond92% (n=4580)
- Ancient Tomb91% (n=4546)
- Scalding Tarn91% (n=4545)