Commander

Witch-Maw Control

Few creatures, lots of removal and counterspells, surviving long enough to take over late.

Witch-Maw — a four-color shell missing Red, one of the five Nephilim color combinations. Broad access to removal, ramp, and card advantage.

Witch-Maw Control
37% (121 games, 21 decks)

Cards That Overperform in Control

Not yet broken out by color identity specifically — these numbers are for Control across Commander as a whole.

Cards That Underperform in Control

Not yet broken out by color identity specifically — these numbers are for Control across Commander as a whole.

Most-Played Cards in Control

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