Commander
Esper Midrange
A balanced deck that sits between the other archetypes, without one dominant signal pulling it toward any of them.
Esper — a control shell built on removal and card advantage, closing games slowly and deliberately.
Esper Midrange
30% (956 games, 217 decks)
Cards That Overperform in Midrange
Not yet broken out by color identity specifically — these numbers are for Midrange across Commander as a whole.
- Mirrex+11% (n=22)
- Sevinne’S Reclamation+8% (n=49)
- Sea Gate Restoration // Sea Gate, Reborn+7% (n=67)
- Lotus Petal+6% (n=4258)
- Gemstone Caverns+6% (n=4176)
- Ancient Tomb+6% (n=4172)
- Mana Vault+5% (n=4174)
Cards That Underperform in Midrange
Not yet broken out by color identity specifically — these numbers are for Midrange across Commander as a whole.
- Kazuul, Tyrant of the Cliffs-20% (n=28)
- Deflecting Palm-20% (n=31)
- Nelly Borca, Impulsive Accuser-19% (n=20)
- Bloodthirsty Blade-19% (n=28)
- Temple of Malice-18% (n=38)
- Crime Novelist-18% (n=21)
- Take the Bait-18% (n=21)
- Rose, Cutthroat Raider-17% (n=26)
- Wall of Omens-17% (n=28)
- Vengeful Ancestor-17% (n=22)
Most-Played Cards in Midrange
- Sol Ring99% (n=4940)
- Arcane Signet91% (n=4548)
- Command Tower89% (n=4435)
- Lotus Petal85% (n=4258)
- Chrome Mox84% (n=4207)
- Gemstone Caverns84% (n=4176)
- Mana Vault83% (n=4174)
- Ancient Tomb83% (n=4172)
- Mox Diamond81% (n=4043)
- Dark Ritual78% (n=3894)