Commander

Witch-Maw Midrange

A balanced deck that sits between the other archetypes, without one dominant signal pulling it toward any of them.

Witch-Maw — a four-color shell missing Red, one of the five Nephilim color combinations. Broad access to removal, ramp, and card advantage.

Witch-Maw Midrange
30% (161 games, 36 decks)

Cards That Overperform in Midrange

Not yet broken out by color identity specifically — these numbers are for Midrange across Commander as a whole.

Cards That Underperform in Midrange

Not yet broken out by color identity specifically — these numbers are for Midrange across Commander as a whole.

Most-Played Cards in Midrange

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