Commander

Dimir Mill

Wins by emptying a library into the graveyard, either its own to fuel a plan, or an opponent's to deck them out.

Dimir — control and disruption, mixing counterspells and removal with mill or reanimation as a win condition.

Dimir Mill
22% (41 games, 17 decks)
← All of Mill← All of DimirBack to the CodexBrowse Commander decks in Chronicles