Commander

Witch-Maw Ramp

Accelerates mana ahead of schedule to deploy big, expensive threats earlier than the format expects.

Witch-Maw — a four-color shell missing Red, one of the five Nephilim color combinations. Broad access to removal, ramp, and card advantage.

Witch-Maw Ramp
36% (228 games, 58 decks)

Cards That Overperform in Ramp

Not yet broken out by color identity specifically — these numbers are for Ramp across Commander as a whole.

Cards That Underperform in Ramp

Not yet broken out by color identity specifically — these numbers are for Ramp across Commander as a whole.

Most-Played Cards in Ramp

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