Modern
Witch-Maw Control
Few creatures, lots of removal and counterspells, surviving long enough to take over late.
Witch-Maw — a four-color shell missing Red, one of the five Nephilim color combinations. Broad access to removal, ramp, and card advantage.
Witch-Maw Control
56% (25 games, 4 decks)
Cards That Underperform in Control
Not yet broken out by color identity specifically — these numbers are for Control across Modern as a whole.
- Field of Ruin-21% (n=21)
- Undercity Sewers-12% (n=28)
- Surgical Extraction-12% (n=61)
Most-Played Cards in Control
- Consign to Memory74% (n=3679)
- Scalding Tarn60% (n=2989)
- Steam Vents52% (n=2593)
- Mystical Dispute45% (n=2233)
- Spell Snare43% (n=2134)
- Force of Negation42% (n=2085)
- Thundering Falls40% (n=2001)
- Mishra's Bauble36% (n=1820)
- Arid Mesa34% (n=1724)
- Sink into Stupor32% (n=1594)