Premodern

Dimir Control

Few creatures, lots of removal and counterspells, surviving long enough to take over late.

Dimir — control and disruption, mixing counterspells and removal with mill or reanimation as a win condition.

Dimir Control
57% (76 games, 14 decks)

Most-Played Cards in Control

← All of Control← All of DimirBack to the CodexBrowse Premodern decks in Chronicles