Premodern

Witch-Maw Control

Few creatures, lots of removal and counterspells, surviving long enough to take over late.

Witch-Maw — a four-color shell missing Red, one of the five Nephilim color combinations. Broad access to removal, ramp, and card advantage.

Witch-Maw Control
59% (29 games, 5 decks)

Most-Played Cards in Control

← All of Control← All of Witch-MawBack to the CodexBrowse Premodern decks in Chronicles