This clever loop transforms Mindless Automaton from a modest artifact construct into a self-sustaining engine by capitalizing on replacement effects and triggered abilities. The magic happens because Wizard Class reaches Level 3 to trigger a card-drawing reward for every single card you draw, which instantly drops extra +1/+1 counters back onto the Automaton—an influx further amplified by Benevolent Hydra's passive ability, which ensures every counter-granting effect adds one extra counter than expected. By peeling away two counters from Mindless Automaton to draw a card, you trigger the Class and generate three replacement counters via the Hydra, netting you a surplus of counters and cards to repeat the process indefinitely.