Infinite creature LTBInfinite creature ETBInfinite storm countInfinite mana lands you control can produceInfinite magecraft triggersInfinite blinkingInfinite landfall triggersTarget opponent returns all cards in their graveyard to their handInfinite untap of lands you control
How it works
Activate up to seven lands by tapping them, adding at least 2.
Cast Displace by paying 2, blinking Skullwinder and Great Whale
When Skullwinder and Great Whale enter the battlefield, their abilities trigger.
Resolve the Skullwinder trigger, returning Displace from your graveyard to your hand.
Resolve the Great Whale trigger, untapping up to seven lands.
Repeat.
This ingenious loop revolves around the synergy between Displace, Skullwinder, and Great Whale to generate endless resources. By casting Displace to exile both creatures, you prime them to return to the battlefield and trigger their respective entry abilities. Great Whale immediately untaps your lands to refund the mana needed to keep casting the spell, while Skullwinder reaches into your graveyard to pull Displace right back to your hand. As an added bonus, Skullwinder's mandatory gift to an opponent can be completely turned against them if they run out of cards, or simply managed while you crush the game with infinite triggers and mana.