Infinite creature LTBInfinite creature ETBInfinite storm countInfinite mana lands you control can produceInfinite magecraft triggersInfinite blinkingInfinite landfall triggersTarget opponent returns all cards in their graveyard to their handInfinite untap of lands you control
How it works
Activate up to seven lands by tapping them, adding at least 2.
Cast Displace by paying 2, blinking Skullwinder and Palinchron
When Skullwinder and Palinchron enter the battlefield, their abilities trigger.
Resolve the Skullwinder trigger, returning Displace from your graveyard to your hand.
Resolve the Palinchron trigger, untapping up to seven lands.
Repeat.
This delightful loop turns the modest blink spell Displace into a self-sustaining engine by partnering it with Palinchron and Skullwinder. When you cast Displace to exile both creatures, Palinchron provides the mana to fuel your next iteration by untapping your lands upon its return, while Skullwinder dutifully digs the spell right back out of your graveyard to hand. Because Skullwinder's entrance lets you target a card from your graveyard, you can cleanly repeat this cycle indefinitely, generating endless enters-the-battlefield triggers and as much mana as your lands can produce.