This clever loop leverages The Neutrinos and their attack trigger to repeatedly blink Recruiter of the Guard, which uses its entry ability to fetch Timestream Navigator right back to your hand every single turn. Once you've secured the city's blessing, you can cast Timestream Navigator and activate its ability to take an extra turn, bypassing its usual self-removal drawback by recycling it through your library and hand. Meanwhile, The Neutrinos’ alliance ability even rewards you with a passive power boost along the way, turning this repeatable search-and-blink engine into an inescapable, game-winning lock.