← Back to GrimoireDoom's Time Platform + Clockspinning + Time Warp

Infinite turnsLock
How it works
- Cast Time Warp by paying its mana cost, causing you to take an extra turn after this one.
- Declare any creature as an attacker. When you do, Doom's Time Platform triggers, exiling Time Warp from your graveyard with two time counters on it.
- Move to your next turn. At the beginning of your upkeep, Time Warp's suspend ability triggers, removing a time counter from it.
- Cast Clockspinning with buyback by paying 3
, removing a time counter from Time Warp and returning Clockspinning to your hand. - Time Warp's suspend ability triggers, causing you to cast it without paying its mana cost.
- Resolve Time Warp, causing you to take an extra turn after this one.
- Repeat from step 2 each turn.
Legal in:CommanderLegacyOathbreakerVintage