This clever engine lets you burn through your entire deck by exploiting a clever cost reduction. Zirda, the Dawnwaker is the linchpin here, slashing the activation cost of Diviner's Wand's draw ability down to just two mana instead of four. Each time you pay that reduced cost to draw a card, you simply feed an unwanted card to Cadaverous Bloom, exiling it to generate two black or green mana—which is more than enough to pay for the next activation. The Diviner's Wand not only provides the repeatable card draw that keeps the loop going, but its triggered ability also pumps up your creature and grants it flying as a delightful bonus while you cycle through your deck.