Ioreth of the Healing House + The Eleventh Hour + Clever Conjurer + Akroma's Memorial
Ioreth of the Healing House
The Eleventh Hour
Clever Conjurer
Akroma's Memorial
Infinite mana legendary creatures you control can produceInfinite untap of legendary creatures you control
How it works
At the beginning of your precombat main phase, The Eleventh Hour triggers, putting a lore counter on itself.
The Eleventh Hour's third chapter ability triggers, creating a token copy of Clever Conjurer that is a legendary creature named Prisoner Zero.
Activate Ioreth of the Healing House's second ability by tapping it, untapping Prisoner Zero and any other legendary creature.
Activate Prisoner Zero by tapping it, untapping Ioreth of the Healing House.
Repeat from step 3.
This clever loop turns a modest Saga into an engine for infinite untaps by leaning on a token copy made by The Eleventh Hour's final chapter. Because that token is a copy of Clever Conjurer named Prisoner Zero, it retains an active tap ability that mirrors Clever Conjurer itself, allowing it to untap Ioreth of the Healing House. In exchange, Ioreth of the Healing House uses her second ability to untap Prisoner Zero alongside another legendary creature, creating a perpetual motion machine. While this engine hums away, Akroma's Memorial quietly shields your entire board with an array of keywords, ensuring your looping creatures remain safe while generating infinite untaps for your legendary permanents.