General Kreat, the Boltbringer + Breath of Fury + Goblin Warchief
General Kreat, the Boltbringer
Breath of Fury
Goblin Warchief
Infinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggersInfinite combat phasesInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite combat damageInfinite damage
How it works
Declare the creature with Breath of Fury attached, and at least one Goblin if the creature with Breath of Fury attached isn't an Assassin, as attackers.
General Kreat's first ability triggers, creating a 1/1 Goblin creature token that's tapped and attacking.
When the Goblin enters the battlefield, General Kreat's second ability triggers, dealing 1 damage to each opponent.
Deal combat damage using the creature that has Breath of Fury attached.
Breath of Fury triggers, causing you to sacrifice the creature it is attached to, then attach Breath of Fury to the Goblin token, then causing you to untap all creatures you control and to get an additional combat phase after this one.
Repeat each combat phase.
This relentless loop is orchestrated by General Kreat, the Boltbringer, whose first ability floods the board with a fresh Goblin token every time your team charges into battle. While Goblin Warchief ensures your army has haste to immediately press the attack, Breath of Fury turns that initial combat damage into a repeatable engine by forcing a sacrifice and jumping to the newly created token. Each time that token enters the battlefield, General Kreat's second ability triggers to ping your opponents to death, while Breath of Fury untaps your creatures and grants endless additional combat phases to keep the carnage going.