This loop is a masterclass in token economy, centered on chaining endless extra turns with Time Sieve. The engine gets its fuel from Myr Battlesphere, which floods the board with metallic minions whenever it arrives. To make sure you never run dry, Teleportation Circle resets the Battlesphere at the start of every end step, generating a fresh batch of tokens. The real multiplier here is Anointed Procession, which doubles that output to eight Myr per cycle—giving you more than enough disposable artifacts to feed Time Sieve's five-sacrifice requirement and lock down the game with infinite turns.