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Time Sieve + Myr Battlesphere + Teleportation Circle + Anointed Procession

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Time Sieve
Time Sieve
Myr Battlesphere
Myr Battlesphere
Teleportation Circle
Teleportation Circle
Anointed Procession
Anointed Procession
Infinite turnsLock

How it works

  1. At the beginning of your end step, Teleportation Circle triggers, blinking Myr Battlesphere.
  2. When Myr Battlesphere enters the battlefield, its first ability triggers, creating eight 1/1 Myr artifact creature tokens due to Anointed Procession.
  3. Activate Time Sieve by tapping it and sacrificing five Myrs, causing you to take an extra turn after this one.
  4. Repeat each turn.

This loop is a masterclass in token economy, centered on chaining endless extra turns with Time Sieve. The engine gets its fuel from Myr Battlesphere, which floods the board with metallic minions whenever it arrives. To make sure you never run dry, Teleportation Circle resets the Battlesphere at the start of every end step, generating a fresh batch of tokens. The real multiplier here is Anointed Procession, which doubles that output to eight Myr per cycle—giving you more than enough disposable artifacts to feed Time Sieve's five-sacrifice requirement and lock down the game with infinite turns.

Legal in:CommanderLegacyModernOathbreakerVintage
96 decks$67.54