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Wormfang Manta + Mirage Phalanx + Hushwing Gryff

W manaU manaR mana
Wormfang Manta
Wormfang Manta
Mirage Phalanx
Mirage Phalanx
Hushwing Gryff
Hushwing Gryff
Infinite turnsLock

How it works

  1. At tbe beginning of your combat phase, Mirage Phalanx and Wormfang Manta trigger.
  2. Resolve the Mirage Phalanx trigger, creating a token copy of it with haste and that doesn't have soulbond.
  3. Resolve the Wormfang Manta trigger, creating a token copy of it with haste.
  4. The Wormfang Manta token's first ability does not trigger due to Hushwing Gryff.
  5. At the end of your combat phase, the Mirage Phalanx and Wormfang Manta tokens trigger, exiling themselves.
  6. The Wormfang Manta token's second ability triggers, causing you to take an extra turn after this one.
  7. Repeat each turn.

This loop achieves absolute control by turning a severe drawback into an infinite chain of extra turns. Hushwing Gryff is the linchpin of the operation, neutralizing Wormfang Manta's enters-the-battlefield penalty so you never have to skip a turn while still allowing its leaves-the-battlefield trigger to function. Meanwhile, Mirage Phalanx provides the engine by soulbonding with the Manta to constantly churn out hasty token copies during combat. When those tokens vanish at the end of combat, the Manta token's departure grants you an extra turn, letting you repeat the process indefinitely until the game is yours.

Legal in:CommanderLegacyOathbreakerVintage
1 decks$2.36