This loop turns a simple burn spell into an infinite engine by drastically discounting its cost and turning every casting into a self-sustaining cycle. Thanks to Blood Funnel, Searing Touch's noncreature cost is reduced by {2}, and Memory Crystal further reduces its buyback cost by {2}, allowing you to cast the spell over and over for just a single red mana. When you cast it, Sedgemoor Witch's magecraft ability triggers to generate a Pest token, giving Blood Funnel the creature it needs to sacrifice so the spell isn't countered. Meanwhile, Electro, Assaulting Battery generates the exact red mana you need each time you cast an instant or sorcery while also banking any unspent red mana, letting you convert the entire loop into infinite damage, lifegain, and storm count.