The Legend of Kuruk // Avatar Kuruk + Deadeye Navigator + Pir, Imaginative Rascal
The Legend of Kuruk // Avatar Kuruk
Deadeye Navigator
Pir, Imaginative Rascal
Infinite turnsLock
How it works
Activate Avatar Kuruk by paying 20 minus 1 for each creature and/or artifact you can tap while activating it, causing you to take an extra turn after this one.
Activate Avatar Kuruk by paying 1, blinking it and causing it to return to the battlefield as The Legend of Kuruk with two lore counters on it due to Pir.
The Legend of Kuruk's first and second chapter abilities trigger, causing you to scry 2, draw a card, scry 2 and draw another card.
Move to your next turn. At the beginning of your precombat main phase. The Legend of Kuruk triggers, putting two lore counters on it. Its third chapter ability triggers, causing you to exile it and return it to the battlefield as Avatar Kuruk.
When Avatar Kuruk enters, Deadeye Navigator's soulbond ability triggers, repairing it and Avatar Kuruk.