Cast Prison Break either from your hand by paying 4 or from your graveyard for its mayhem cost by paying 3, targeting any applicable target.
Holding priority, cast Naru Meha by paying its mana cost.
When Naru Meha enters, it and Blasting Station trigger, with Naru Meha targeting Prison Break.
Resolve the Blasting Station trigger, untapping it.
Holding priority, activate Blasting Station by tapping it and sacrificing Naru Meha.
Resolve the Naru Meha trigger, copying Prison Break, with the copy targeting Naru Meha
Resolve the Prison Break copy, returning Naru Meha from your graveyard to the battlefield.
Repeat from step 3.
This loop turns an ordinary reanimation spell into an endless execution engine by exploiting the stack and the battlefield's state-based triggers. You initiate the sequence by casting Prison Break to target a creature, then flash in Naru Meha, Master Wizard to copy that very spell. While Naru Meha's entry trigger puts a copy of Prison Break on the stack targeting Naru Meha herself, you use Blasting Station to sacrifice Naru Meha, setting up the recursive loop where every iteration of Naru Meha returning from the graveyard triggers the artifact's untap ability. By repeatedly sacrificing Naru Meha to Blasting Station, you leverage the artifact's damage-dealing ability to burn down any target infinitely.