Ioreth of the Healing House + Arixmethes, Slumbering Isle + Minamo, School at Water's Edge + Druid Class
Ioreth of the Healing House
Arixmethes, Slumbering Isle
Minamo, School at Water's Edge
Druid Class
Infinite green mana
How it works
Activate Druid Class's third ability by paying 4, causing it to become level three.
Druid Class's third ability triggers, causing Minamo to become a */* creature with haste that's still a land.
Activate Arixmethes by tapping it, adding .
Activate Minamo's second ability by paying and tapping it, untapping Ioreth of the Healing House.
Activate Ioreth of the Healing House's second ability by tapping it, untapping Minamo and Arixmethes.
Repeat from step 3.
This engine transforms a legendary land into a powerhouse fueled by the synergy between its static identity and active untap loops. By reaching Level 3 with Druid Class, you turn Minamo, School at Water's Edge into a creature—making it a legal target for Ioreth of the Healing House's second ability alongside Arixmethes, Slumbering Isle. This allows Arixmethes, Slumbering Isle to continuously tap for green and blue mana while Ioreth of the Healing House and Minamo, School at Water's Edge perpetually untap each other, clearing the path to generate infinite green mana.