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Ioreth of the Healing House + Arixmethes, Slumbering Isle + Minamo, School at Water's Edge + Destiny Spinner

U manaG mana
Ioreth of the Healing House
Ioreth of the Healing House
Arixmethes, Slumbering Isle
Arixmethes, Slumbering Isle
Minamo, School at Water's Edge
Minamo, School at Water's Edge
Destiny Spinner
Destiny Spinner
Infinite green mana

How it works

  1. Activate Destiny Spinner by paying 3G mana, causing Minamo to become an X/X Elemental creature with haste and trample that's still a land until end of turn.
  2. Activate Arixmethes by tapping it, adding G manaU mana.
  3. Activate Minamo's second ability by paying U mana and tapping it, untapping Ioreth of the Healing House.
  4. Activate Ioreth of the Healing House's second ability by tapping it, untapping Minamo and Arixmethes.
  5. Repeat from step 2.

This brilliant loop hinges on turning your lands into legendary creatures so they can participate in a closed, self-sustaining untap chain. Destiny Spinner does the vital setup work of making Minamo, School at Water's Edge an elemental creature, which safely elevates it to a legal target for both Minamo's own untap ability and Ioreth of the Healing House's second ability. Meanwhile, Arixmethes, Slumbering Isle naturally acts as a land while its slumber counters remain, letting it function as a mana source that produces {G}{U} when tapped. By using Ioreth of the Healing House and Minamo, School at Water's Edge to continually untap one another alongside Arixmethes, Slumbering Isle, you generate infinite green mana to fuel whatever devastating plays you need.

Legal in:CommanderLegacyOathbreakerVintage
2 decks$56.45