When the fetched land enters, Mole Man and Kodama trigger.
Resolve the Kodama trigger, putting Ghost Town from your hand onto the battlefield.
When Ghost Town enters, Kodama and Mole Man trigger.
Holding priority, activate Ghost Town's first abiltiy by tapping it, adding C.
Activate Ghost Town's second ability by paying 0, returning it from the battlefield to your hand.
Resolve the Mole Man from step 4, creating a token.
When the token enters, Kodama triggers, putting Ghost Town from your hand onto the battlefield.
When Ghost Town enters, Mole Man triggers.
Repeat from step 5.
This elegant loop turns a simple land drop into an infinite engine by leveraging Kodama of the East Tree as a recursive cheat-into-play enabler. Whenever a land enters the battlefield, Mole Man, Moloid Master triggers its landfall ability while Kodama allows you to drop a permanent of equal or lesser mana value from your hand—in this case, Ghost Town. Because Ghost Town can bounce itself back to your hand as long as it's not your turn, you can constantly replay it off Kodama's trigger and tap it for mana, while Mole Man ensures you get a fresh trigger and token every single time. Meanwhile, Bloodstained Mire acts as the perfect catalyst to kickstart the whole sequence from your deck, and Mole Man's static ability even allows you to play lands right back out of your graveyard if needed.