When Arid Archway enters the battlefield, it, Scute Swarm, and Kodama of the East Tree trigger.
Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield.
Resolve the Arid Archway trigger, returning it from the battlefield to your hand.
Resolve the Scute Swarm trigger, creating a token.
When the token enters the battlefield, Kodama triggers, putting Arid Archway from your hand onto the battlefield.
When Arid Archway enters the battlefield, it and Scute Swarm trigger.
Repeat from step 4.
This clever loop turns a simple land drop into an endless cascade of life on the battlefield, all anchored by Kodama of the East Tree and its trigger that lets you drop permanents from your hand whenever another permanent enters. By playing Arid Archway, you trigger its own self-bounce ability which conveniently returns the land straight back to your hand, while simultaneously setting off Scute Swarm to churn out token copies. As each token enters, Kodama of the East Tree sees the new arrival and immediately cheats Arid Archway back onto the battlefield from your hand, restarting the cycle and triggering Scute Swarm over and over again for infinite landfall triggers, creature tokens, and creature enters-the-battlefield events.