When Arid Archway enters the battlefield, it, The Necrobloom, and Kodama of the East Tree trigger.
Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield.
Resolve the Arid Archway trigger, returning it from the battlefield to your hand.
Resolve the The Necrobloom trigger, creating a token.
When the token enters the battlefield, Kodama triggers, putting Arid Archway from your hand onto the battlefield.
When Arid Archway enters the battlefield, it and The Necrobloom trigger.
Repeat from step 4.
This clever loop transforms Arid Archway into a self-returning engine by leveraging the persistent triggers of its companions. Every time Arid Archway enters the battlefield, its own mandatory bounce effect and The Necrobloom's landfall ability go on the stack alongside Kodama of the East Tree, but the magic truly happens when the resulting Plant or Zombie token hits the field; that token's entry triggers Kodama of the East Tree to instantly cheat Arid Archway right back into play from your hand. Because Arid Archway naturally returns itself to your hand upon resolution, you can continuously replay the land to generate an endless stream of tokens, creature enters-the-battlefield events, and landfall triggers.