Sage of Hours + Master Biomancer + Teleportation Circle
Sage of Hours
Master Biomancer
Teleportation Circle
Infinite turnsLock
How it works
At the beginning of your end step, Teleportation Circle triggers, blinking Sage of Hours and causing it to enter the battlefield with five or more +1/+1 counters on it due to Master Biomancer.
Activate Sage of Hours by removing all +1/+1 counters from it, causing you to take at least one extra turn after this one.