This clever loop locks in infinite extra turns by turning your end step into an engine of inevitable victory. With The Ten Rings guaranteeing you always refill your hand to ten cards at the end of your turn, Stark's Ingenuity steps in to translate every single card drawn into a +1/+1 counter for Sage of Hours. To make sure you can safely reach that end step while controlling your hand size, you can discard cards to activate Witch-king of Angmar's ability, which also conveniently triggers the Ring tempting you and grants protection. Once Sage of Hours has amassed enough counters, you remove them to take an extra turn, repeating the process indefinitely to completely lock opponents out of the game.