← Back to GrimoireNesting Grounds + The Mirari Conjecture + Temporal Manipulation

Infinite turnsLock
How it works
- Play The Mirari Conjecture and Temporal Manipulation, then go to the next turn.
- Use Conjecture's 2nd activation to add Temporal back to hand, then play Nesting Grounds.
- Play Temporal Manipulation.
- Go to the next turn.
- Activate Nesting Grounds to remove a saga counter from Conjecture, then add back Temporal when Conjecture's 2nd activation triggers again.
Legal in:CommandercompetitiveBrawlLegacyOathbreakerVintage