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Nesting Grounds + The Mirari Conjecture + Time Warp

U mana
Nesting Grounds
Nesting Grounds
The Mirari Conjecture
The Mirari Conjecture
Time Warp
Time Warp
Infinite turnsLock

How it works

  1. Play The Mirari Conjecture and Time Warp, then go to the next turn.
  2. Use Conjecture's 2nd activation to add Time Warp back to hand, then play Nesting Grounds.
  3. Play Time Warp.
  4. Go to the next turn.
  5. Activate Nesting Grounds to remove a saga counter from Conjecture, then add back Time Warp when Conjecture's 2nd activation triggers again.
Legal in:CommandercompetitiveBrawlLegacyModernOathbreakerVintage
87 decks$5.39