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Inspirit, Flagship Vessel + Magistrate's Scepter + Port Razer

W manaU manaR mana
Inspirit, Flagship Vessel
Inspirit, Flagship Vessel
Magistrate's Scepter
Magistrate's Scepter
Port Razer
Port Razer
Infinite turnsLock

How it works

  1. At the beginning of your combat phase, Inspirit triggers, putting two charge counters on Magistrate's Scepter.
  2. Deal combat damage to an opponent using Port Razer, triggering its ability, causing you to untap all creatures you control and to get an additional combat phase after this one.
  3. Move to your second combat phase. At the beginning of the combat phase, Inspirit triggers, putting two charge counters on Magistrate's Scepter.
  4. Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, causing you to take an extra turn after this one.
  5. Repeat each turn.

This clever setup relies on Inspirit, Flagship Vessel to steadily fuel Magistrate's Scepter with charge counters at the start of each combat phase, bypassing the steep mana investment normally required to power the artifact. By landing a combat damage trigger with Port Razer, you unlock additional combat phases that rapidly accelerate your counter accumulation, all while keeping your team ready for action. Once Magistrate's Scepter reaches its threshold, you cash in those counters for an extra turn, letting you chain endless combat steps and completely lock down the game.

Legal in:BrawlCommandercompetitiveBrawlLegacyOathbreakerVintage
6 decks$5.39