This loop locks down the game by generating an endless succession of extra turns, fueled entirely by a repeating cycle of robotic reinforcements. At the heart of the engine is Myr Battlesphere, which enters the battlefield to deploy its miniature army; with Panharmonicon amplifying the entry trigger, it floods your board with eight Myr artifact creature tokens instead of the usual four. During your end step, Teleportation Circle resets this giant construct by blinking it for a fresh wave of tokens, giving you a steady surplus of artifacts. Finally, Time Sieve harvests five of those newly minted Myrs to buy you another full turn, ensuring your opponents never get to untap again.