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Storvald, Frost Giant Jarl + Tree of Redemption + Near-Death Experience + Alchemist's Refuge

W manaU manaG mana
Storvald, Frost Giant Jarl
Storvald, Frost Giant Jarl
Tree of Redemption
Tree of Redemption
Near-Death Experience
Near-Death Experience
Alchemist's Refuge
Alchemist's Refuge
Win the game at the beginning of your next upkeep

How it works

  1. On the end step prior to your turn, activate Alchemist's Refuge's second ability by paying G manaU mana and tapping it, allowing you to cast spells this turn as though they have flash.
  2. Cast Storvald either from your hand or from the command zone by paying 4G manaW manaU mana and commander tax, if applicable.
  3. When Storvald enters the battlefield, it triggers, causing Tree or Redemption's power and toughness to become 1 until end of turn.
  4. Activate Tree of Redemption by tapping it, causing your life total to become 1.
  5. At the beginning of your upkeep, Near-Death Experience triggers, causing you to win the game.

By using Alchemist's Refuge on the preceding end step, you gain the crucial ability to flash in your spells at instant speed right before your turn. Dropping Storvald, Frost Giant Jarl into play triggers its entry ability to shrink Tree of Redemption down to a base toughness of 1/1. You can immediately activate Tree of Redemption's ability to swap your life total with that tiny toughness, safely plunging you down to exactly 1 life. Surviving to your turn then allows Near-Death Experience to immediately trigger during your upkeep and secure the game win.

Legal in:CommanderLegacyOathbreakerVintage
9 decks$2.11