We Ride at Dawn + Acererak the Archlich + Intruder Alarm
We Ride at Dawn
Acererak the Archlich
Intruder Alarm
Infinite card drawInfinite draw triggersNear-infinite +1/+1 countersNear-infinite colored manaNear-infinite creature tokensNear-infinite creature ETBNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifelossNear-infinite creature LTBNear-infinite storm countNear-infinite Treasure tokensNear-infinite untap of all creaturesNear-infinite ventures into the dungeon
How it works
Cast Acererak the Archlich by tapping three creatures you control, one of which must be black.
When Acererak the Archlich enters the battlefield, its first ability and Intruder Alarm trigger.
Resolve the Acererak the Archlich trigger, returning it to your hand from the battlefield and causing you to venture into Lost Mine of Phandelver.
Resolve the Intruder Alarm trigger, untapping all creatures.
Repeat.
This delightful loop relies on We Ride at Dawn to turn Acererak the Archlich into a legendary creature spell with convoke, allowing you to pay its mana cost by tapping creatures instead of tapping lands. As Acererak repeatedly enters the battlefield, Intruder Alarm triggers off the new creature arrival and untaps all your creatures—including the ones you just tapped for convoke—so they are ready to recast the Lich again. Because Acererak bounces itself back to your hand on entry to venture into the dungeon, you can seamlessly repeat this cycle to endlessly traverse the dungeon and farm infinite triggers.