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Spear Spewer + Dissipation Field + Runaway Steam-Kin + Samut, Voice of Dissent

W manaU manaR manaG mana
Spear Spewer
Spear Spewer
Dissipation Field
Dissipation Field
Runaway Steam-Kin
Runaway Steam-Kin
Samut, Voice of Dissent
Samut, Voice of Dissent
Near-infinite creature ETBNear-infinite storm countNear-infinite creature LTBNear-infinite death triggersNear-infinite creature sacrifice triggersNear-infinite damage to all players

How it works

  1. If Runaway Steam-Kin has three or more +1/+1 counters on it, activate it by removing three +1/+1 counters from it, adding R manaR manaR mana.
  2. Cast Spear Spewer by paying R mana.
  3. Runaway Steam-Kin triggers, putting a +1/+1 counter on it.
  4. Activate Spear Spewer by tapping it, dealing 1 damage to each player.
  5. Dissipation Field triggers, returning Spear Spewer from the battlefield to your hand.
  6. Repeat.

This clever loop transforms self-inflicted damage into a self-sustaining engine by turning Dissipation Field's defensive trigger into a reliable way to recast our threat. As Spear Spewer deals damage to you, the Field dutifully bounces the little defender right back to your hand, allowing you to cast it over and over again. Each time you cast that red spell, Runaway Steam-Kin grows closer to its burst of mana, which you can cash in to endlessly fund the repeating spell costs. Meanwhile, Samut, Voice of Dissent sits ready to accelerate the setup, though the core loop relies entirely on the continuous cycle of casting, bouncing, and fueling your mana with the Steam-Kin.

Legal in:CommanderLegacyModernOathbreakerVintage
0 decks$7.20