Breath of Fury + We Ride at Dawn + Samut, Voice of Dissent
Breath of Fury
We Ride at Dawn
Samut, Voice of Dissent
Infinite combat damageInfinite combat phasesInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite mana creatures you control can produceInfinite creature sacrifice triggersInfinite untap of creatures you control
How it works
Declare your commander and the creature with Breath of Fury attached as attackers.
We Ride at Dawn's second ability triggers, creating a 1/1 Mercenary creature token.
Deal combat damage using the creature that has Breath of Fury attached.
Breath of Fury triggers, causing you to sacrifice the creature it is attached to, then attach Breath of Fury to the Mercenary token, then causing you to untap all creatures you control and to get an additional combat phase after this one.
Repeat each combat phase.
This brilliant loop turns your commander's martial prowess into an endless march of combat phases by leveraging We Ride at Dawn to constantly supply fresh fodder for Breath of Fury. As your commander strikes, the newly generated Mercenary token steps in to receive the falling Aura, allowing Samut, Voice of Dissent to join the festivities and ensure your entire army stays ready for action. While Samut's vigilance and haste keep your forces primed, the cumulative synergies of these cards allow you to swing infinitely, turning a single opening into a devastating wave of unending attacks.