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Breath of Fury + We Ride at Dawn + Mass Hysteria

W manaR mana
Breath of Fury
Breath of Fury
We Ride at Dawn
We Ride at Dawn
Mass Hysteria
Mass Hysteria
Infinite combat damageInfinite combat phasesInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite mana creatures you control can produceInfinite creature sacrifice triggersInfinite untap of creatures you control

How it works

  1. Declare your commander and the creature with Breath of Fury attached as attackers.
  2. We Ride at Dawn's second ability triggers, creating a 1/1 Mercenary creature token.
  3. Deal combat damage using the creature that has Breath of Fury attached.
  4. Breath of Fury triggers, causing you to sacrifice the creature it is attached to, then attach Breath of Fury to the Mercenary token, then causing you to untap all creatures you control and to get an additional combat phase after this one.
  5. Repeat each combat phase.

This loop turns your commander's offensive pressure into an endless string of combat steps, fueled entirely by combat damage and clever enchantment placement. When the creature enchanted by Breath of Fury connects with a player, its sacrifice trigger allows you to shift the Aura onto the fresh 1/1 red Mercenary creature token created by We Ride at Dawn's attack trigger. Because Mass Hysteria grants haste to all creatures—including the newly minted token and any fresh threats you might deploy—your entire team can immediately charge into the extra combat phase generated by Breath of Fury. Every iteration untaps all your creatures and sets up the exact same sequence anew, giving you infinite combat phases, damage, and triggers.

Legal in:CommanderLegacyOathbreakerVintage
4 decks$11.52