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Prossh, Skyraider of Kher + Xenagos, God of Revels + Seize the Day

B manaR manaG mana
Prossh, Skyraider of Kher
Prossh, Skyraider of Kher
Xenagos, God of Revels
Xenagos, God of Revels
Seize the Day
Seize the Day
Each opponent loses the gameNear-infinite combat damage

How it works

  1. Cast Prossh by paying 3B manaR manaG mana and commander tax, if applicable.
  2. Prossh triggers, creating at least six 0/1 Kobold of Kher Keep creature tokens.
  3. Activate Prossh six times by sacrificing six Kobold of Kher Keep tokens, giving Prossh +6/+0 until end of turn.
  4. At the beginning of your combat phase, Xenagos triggers, giving Prossh +X/+X and haste until end of turn, where X is Prossh's power.
  5. Deal combat damage to an opponent using Prossh, causing an opponent to be dealt at least twenty-two commander damage.
  6. The opponent loses the game due to being dealt twenty-one or more combat damage by your commander.
  7. Move to your postcombat main phase.
  8. If Seize the Day is in your hand, cast it by paying 3R mana.
  9. Otherwise, cast it from your graveyard for its flashback cost by paying 2R mana.
  10. Resolve Sieze the Day, untapping Prossh and causing you to get an additional combat phase and main phase after this one.
  11. Repeat from step 4 until each opponent has lost the game.
Legal in:CommanderOathbreaker
26 decks$10.75