← Back to GrimoireProssh, Skyraider of Kher + Xenagos, God of Revels + Seize the Day



Prossh, Skyraider of Kher Each opponent loses the gameNear-infinite combat damage
How it works
- Cast Prossh by paying 3


and commander tax, if applicable. - Prossh triggers, creating at least six 0/1 Kobold of Kher Keep creature tokens.
- Activate Prossh six times by sacrificing six Kobold of Kher Keep tokens, giving Prossh +6/+0 until end of turn.
- At the beginning of your combat phase, Xenagos triggers, giving Prossh +X/+X and haste until end of turn, where X is Prossh's power.
- Deal combat damage to an opponent using Prossh, causing an opponent to be dealt at least twenty-two commander damage.
- The opponent loses the game due to being dealt twenty-one or more combat damage by your commander.
- Move to your postcombat main phase.
- If Seize the Day is in your hand, cast it by paying 3
. - Otherwise, cast it from your graveyard for its flashback cost by paying 2
. - Resolve Sieze the Day, untapping Prossh and causing you to get an additional combat phase and main phase after this one.
- Repeat from step 4 until each opponent has lost the game.
Legal in:CommanderOathbreaker