Breath of Fury + We Ride at Dawn + Rising of the Day
Breath of Fury
We Ride at Dawn
Rising of the Day
Infinite combat damageInfinite combat phasesInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite mana creatures you control can produceInfinite creature sacrifice triggersInfinite untap of creatures you control
How it works
Declare your commander and the creature with Breath of Fury attached as attackers.
We Ride at Dawn's second ability triggers, creating a 1/1 Mercenary creature token.
Deal combat damage using the creature that has Breath of Fury attached.
Breath of Fury triggers, causing you to sacrifice the creature it is attached to, then attach Breath of Fury to the Mercenary token, then causing you to untap all creatures you control and to get an additional combat phase after this one.
Repeat each combat phase.
This brilliant loop turns your commander's aggressive tendencies into an endless procession of extra combat phases. With Rising of the Day granting your entire board haste so newly minted attackers can join the fray immediately, Breath of Fury is able to consistently sacrifice its host upon dealing combat damage, jump to the fresh 1/1 Mercenary token generated by We Ride at Dawn's attack trigger, and untap all your creatures so you can do it all over again.