Breath of Fury + Origin of the Hidden Ones + Rising of the Day
Breath of Fury
Origin of the Hidden Ones
Rising of the Day
Infinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggersInfinite combat phasesInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite combat damage
How it works
At the beginning of your precombat main phase, Origin of the Hidden Ones triggers, putting a lore counter on it.
Origin of the Hidden Ones' third chapter ability triggers, causing you to create an Assassin token whenever an Assassin attacks this turn and sacrifice Origin of the Hidden Ones.
Declare the creature with Breath of Fury attached, and at least one Assassin if the creature with Breath of Fury attached isn't an Assassin, as attackers.
Origin of the Hidden Ones triggers, creating a 1/1 Assassin creature token that's tapped and attacking.
Deal combat damage using the creature that has Breath of Fury attached.
Breath of Fury triggers, causing you to sacrifice the creature it is attached to, then attach Breath of Fury to the Assassin token, then causing you to untap all creatures you control and to get an additional combat phase after this one.
Repeat from step 3 each combat phase.
This explosive loop relies on repeatedly generating and sacrificing attackers to feed an infinite combat engine. With Rising of the Day granting your entire team haste, newly created creatures can immediately join the fray without waiting around. Origin of the Hidden Ones provides the necessary token output during its final chapter, ensuring you always have a fresh body available. You enchant one of your attackers with Breath of Fury so that whenever it deals combat damage, you can sacrifice it to move the Aura onto your newly spawned Assassin token, untap your team, and take an extra combat phase. Repeat this process indefinitely to smash through your opponents with an endless swarm of attackers.