This brilliant political gambit centers around giving your opponents copies of Nine Lives via Fractured Identity, saddling them with its dangerous static ability where leaving the battlefield means losing the game. To safely trigger this mass exodus without falling prey to your own original Nine Lives, you cast Courageous Resolve while at 5 or less life, exploiting its fateful hour clause so you cannot lose the game when your own enchantment heads to the graveyard. Finally, you cast Cleansing Nova to wipe the slate clean of all enchantments at once, sending every copy of Nine Lives off the battlefield simultaneously and forcing each of your opponents to instantly lose the game.