This bizarre interaction weaponizes a game-ending check to force a draw through an inescapable loop. When you cast Angel's Grace, its split second and replacement effects ensure you temporarily cannot lose the game. Resolving Transcendence right after triggers its second ability because you start with 20 or more life, but since Transcendence's resulting loss of the game is prevented, the trigger goes off again indefinitely. Because this mandatory infinite loop contains no optional points of exit, the game grinds to a halt and ends in a draw.