Cast Temporal Manipulation by paying its mana cost, causing you to take an extra turn after this one.
Cast Ghostly Flicker by paying 2, blinking Mystic Sanctuary and Revolutionist.
When Revolutionist and Mystic Sanctuary enter the battlefield, they trigger.
Resolve the Revolutionist trigger, returning Ghostly Flicker from your graveyard to your hand.
Resolve the Mystic Sanctuary trigger, putting Temporal Manipulation from your graveyard onto the top of your library.
Move to your next turn, drawing Temporal Manipulation during your draw step.
Repeat.
This recursive loop locks down the game by chaining infinite turns, fueled by recycling key spells through repeated blinking. By casting Temporal Manipulation, you secure an extra turn, which is then set up by Mystic Sanctuary placing the spell back on top of your library whenever it enters untapped. Meanwhile, Ghostly Flicker resets both the land and Revolutionist, whose entry trigger continually retrieves the blink spell from your graveyard. Together, these pieces turn a single sequence into an endless cycle that completely bypasses normal draw steps to keep you taking turns forever.