Cast Time Warp by paying its mana cost, causing you to take an extra turn after this one.
Cast Ghostly Flicker by paying 2, blinking Mystic Sanctuary and Ardent Elementalist.
When Ardent Elementalist and Mystic Sanctuary enter the battlefield, they trigger.
Resolve the Ardent Elementalist trigger, returning Ghostly Flicker from your graveyard to your hand.
Resolve the Mystic Sanctuary trigger, putting Time Warp from your graveyard onto the top of your library.
Move to your next turn, drawing Time Warp during your draw step.
Repeat.
This brilliant loop hinges on locking your opponent out of the game by taking infinite turns, fueled entirely by recycling your resources from the graveyard. By casting Time Warp, you secure the extra turns you need to keep your engine running. Then, Ghostly Flicker targets both Ardent Elementalist and Mystic Sanctuary to blink them simultaneously; as they re-enter the battlefield, Ardent Elementalist's triggered ability returns Ghostly Flicker to your hand while Mystic Sanctuary's triggered ability places Time Warp right back on top of your library to be drawn on your next turn.