Ghostly Flicker + Mystic Sanctuary + Archaeomancer + Time Warp
Ghostly Flicker
Mystic Sanctuary
Archaeomancer
Time Warp
Infinite turnsSkip your draw stepsLock
How it works
Activate Mystic Sanctuary by tapping it, adding .
Cast Time Warp by paying its mana cost, causing you to take an extra turn after this one.
Cast Ghostly Flicker by paying 2, blinking Mystic Sanctuary and Archaeomancer.
When Archaeomancer and Mystic Sanctuary enter the battlefield, they trigger.
Resolve the Archaeomancer trigger, returning Ghostly Flicker from your graveyard to your hand.
Resolve the Mystic Sanctuary trigger, putting Time Warp from your graveyard onto the top of your library.
Move to your next turn, drawing Time Warp during your draw step.
Repeat.
This elegant loop establishes complete mastery over time by recycling your spells through the battlefield. You begin by casting Time Warp to secure an extra turn, while Archaeomancer stands ready to retrieve your spells and Mystic Sanctuary acts as the engine that stacks your library, thanks to its ability to tuck an instant or sorcery from your graveyard right on top when it enters untapped. Ghostly Flicker ties the whole operation together by resetting both your creature and your land, allowing you to continually rebuy the flicker spell and the extra turn spell to take infinite turns.