Cast Time Warp by paying its mana cost, causing you to take an extra turn after this one.
Cast Ghostly Flicker by paying 2, blinking Mystic Sanctuary and Izzet Chronarch.
When Izzet Chronarch and Mystic Sanctuary enter the battlefield, they trigger.
Resolve the Izzet Chronarch trigger, returning Ghostly Flicker from your graveyard to your hand.
Resolve the Mystic Sanctuary trigger, putting Time Warp from your graveyard onto the top of your library.
Move to your next turn, drawing Time Warp during your draw step.
Repeat.
This clever loop chains together extra turns and recursive spell recovery to lock down the game completely. By casting Time Warp, you secure an extra turn, which you can immediately sustain by using Ghostly Flicker to reset your board. The brilliance of the setup relies on Izzet Chronarch to pluck Ghostly Flicker right back out of your graveyard, while Mystic Sanctuary positions the next Time Warp directly onto the top of your library to be drawn.