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Anzrag, the Quake-Mole + Obscuring Haze + Forbidden Orchard + Voyaging Satyr

R manaG mana
Anzrag, the Quake-Mole
Anzrag, the Quake-Mole
Obscuring Haze
Obscuring Haze
Forbidden Orchard
Forbidden Orchard
Voyaging Satyr
Voyaging Satyr
Infinite combat phasesInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite creature ETB for target opponentInfinite death triggers for target opponentInfinite creature LTB for target opponent

How it works

  1. Activate Anzrag by paying 3R manaR manaG manaG mana, causing opponents to block Anzrag if able this turn.
  2. Cast Obscuring Haze by paying 0 if you control a commander, or 2G mana otherwise, preventing all combat damage that would be dealt by opposing creatures this turn.
  3. Declare Anzrag as an attacker, attacking any opponent.
  4. If the opponent does not control a creature, activate Forbidden Orchard by tapping it, adding one mana of any color.
  5. If Forbidden Orchard was activated, it triggers, causing the defending opponent to create a 1/1 Spirit creature token.
  6. If Forbidden Orchard was activated, activate Voyaging Satyr by tapping it, untapping Forbidden Orchard.
  7. The opponent is forced to block Anzrag, triggering Anzrag, untapping all creatures you control and causing you to get an additional combat phase after this one.
  8. Any combat damage that would be dealt to Anzrag is prevented by Obscuring Haze.
  9. Repeat from step 3 each combat phase.
Legal in:CommanderLegacyOathbreakerVintage
21 decks$18.48